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Hyperreality

Related: simulacrum - hyper- - reality

Titles: Society of the Spectacle (1967)

Hyperreality is a concept in semiotics and postmodern philosophy. The most famous hyperrealists include Jean Baudrillard, Daniel Boorstin, and Umberto Eco. [Apr 2006]

Although the concept is rooted in ancient debates on reality and illusion, some trace the origin of the concept of hyperreality to Walter Benjamin's Arcades Project study of the commodity as sign. [Apr 2006]

Definition

In semiotics and postmodern philosophy, Hyperrealism (not to be confused with surrealism) is a symptom of postmodern culture. Hyperreality does not "exist" or "not exist." It is simply a way of describing the information to which the consciousness is subject. The most famous hyperrealists include Jean Baudrillard, Daniel Boorstin, and Umberto Eco.

Most aspects of hyperreality can be thought of as "reality by proxy." Baudrillard in particular suggests that the world we live in has been replaced by a copy world, where we seek simulated stimuli and nothing more.

Baudrillard borrows, from Borges, the example of a society whose cartographers create a map so detailed that it covers the very things it was designed to represent. When the empire declines, the map fades into the landscape and there is neither the representation nor the real remaining – just the hyperreal.

Baudrillard’s idea of hyperreality was heavily influenced by phenomenology, semiotics, and Marshall McLuhan.

The birth of a hyperreality
Although the concept is rooted in ancient debates on reality and illusion, some trace the origin of the concept of hyperreality to Walter Benjamin's Arcades study of the commodity as sign. Benjamin was carrying this proto-psychogeographical work when he took cyanide to escape Nazis at the French border in 1940. The themes were formalised in Isidore Isou's study of Lettrist hypergraphics in the early 1950s.

Consumer objects have a sign exchange value, which means that they indicate something about the owner in the context of a social system (see Baudrillard). For example, a king who wears a crown uses the crown as a sign to indicate that he is king.

Fundamentally, sign exchange values have no inherent meaning or value beyond what is agreed upon. As sign exchange values become more numerous, interaction becomes increasingly based upon things with no inherent meaning. Thus, reality becomes less and less important, as sign exchange takes precedence.

If grains of sand are dropped one by one onto a table, at some arbitrary moment the grains become a heap of sand. Similarly, at some arbitrary point as sign exchange becomes more complex, reality shifts into hyperreality.

Significance of hyperreality
Hyperreality is significant as a paradigm to explain the American cultural condition. Consumerism, because of its reliance on sign exchange value (e.g. brand X shows that one is fashionable, car Y indicates one's wealth), is the contributing factor in creating hyperreality. Hyperreality tricks the consciousness into detaching from any real emotional engagement, instead opting for artificial simulation, and endless reproductions of fundamentally empty appearance. Essentially, (although Baudrillard himself would perhaps balk at the usage of this word) fulfillment or happiness is found through simulation and imitation of a transient simulacrum of reality, rather than any interaction with any "real" reality.

Interacting in a hyperreal place like a Las Vegas casino gives the subject the impression that one is walking through a fantasy world where everyone is playing along. The decor isn't authentic, everything is a copy, and the whole thing feels like a dream. What isn't a dream, of course, is that the casino takes your money, which you are more apt to give them when your consciousness doesn't really understand what's going on. In other words, although you may intellectually understand what happens at a casino, your consciousness thinks that gambling money in the casino is part of the "not real" world. It is in the interest of the decorators to emphasise that everything is fake, to make the entire experience seem fake. Of course, money itself is an object with no inherent value or reality in-itself.

Note: Many postmodern philosophers, including Baudrillard, do not talk about hyperreality in terms of a subject/object dichotomy. --http://www.wikipedia.org/wiki/Hyperreality [Apr 2006]

Faith in Fakes: Travels in Hyperreality (1987) Umberto Eco

  • Faith in Fakes: Travels in Hyperreality (1987) Umberto Eco [Amazon.com] [FR] [DE] [UK]
    By the author of "The Name of the Rose", these essays, written over the last 20 years and culled from newspapers and magazines, explore the rag-bag of modern consciousness. Eco considers a wide range of topics, from "Superman" and "Casablanca", Federico Fellini and Michelangelo Antonioni, Jim Jones and mass suicide, and Woody Allen, to holography and waxworks, pop festivals and football, and not least the social and personal implications of tight jeans.

    Séduction/Seduction (1979) - Jean Baudrillard

    Séduction/Seduction (1979) - Jean Baudrillard [Amazon.com] [FR] [DE] [UK]

    See entry on Jean Baudrillard

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